aws eksplorasi tren game modern aws fokus emosi mahjongways2 strategi aws manajemen waktu mahjongways2 sesi aws mekanika mahjongways2 sistemik rtp aws visual data mahjongways tren aws fluktuasi rtp mahjong komunitas aws grid bergerak mahjongways2 observasi aws kombinasi simbol mahjongways panduan aws transisi warna scatter mahjongways2 aws variasi hasil mahjong wins3 aws fraktal heuristik mahjongways3 data aws pengalaman scatter mahjongwins3 dinamis aws pengelolaan saldo mahjongways2 terencana aws struktur simbol scatter mahjongwins3 aws unit presisi mahjongwins3 stabilitas deskripsi perilaku rise of giza platform digital navigasi keberhasilan caishen wins game viral regulasi ritme ganesha fortune sesi digital karakteristik fase awal double fortune navigasi implementasi taktik leprechaun riches 95 persen peta industri genies wishes analisis algoritma aws infrastruktur server mahjongways stabil aws tren rtp mahjongways strategi aws atensi pembaca mahjongways statistik aws stratifikasi statistik mahjongways3 aws dinamika struktur mahjongways2 observasi aws logika sistem mahjongwins3 aws pengamat statistik rtp aktif aws transformasi emas wild mahjongways aws pendekatan sesi wildbounty aws ritme spin mahjongwins3 aws selaraskan keputusan indikator rtp aws distribusi simbol mahjongways rtp aws gatesolympus multiplier spin tren aws scatter mahjongways2 evaluasi visual aws spin pgsoft mahjongways data aws ritme variansi risiko mahjong aws tren rtp harian pgsoft aws variansi simbol starlight princess aws ritme scatter hitam mahjong aws ritme sesi mahjongways2 target aws sinergi rtp mahjongways2 malam aws ai rtp baccarat live aws evolusi reel simbol mahjong aws momentum multiplier gates olympus aws sinyal rtp speed baccarat aws statistik rtp visi risiko aws variasi rtp keputusan sesi ABC1131 hksbet ABC1131 LOGIN ABC1131 AWSBET AWSBET ABC1131 pondok88 mpo slot ABC1131 asiaklub macauklub pondok88 garuda76 heylink macauklub heylink asiaklub heylink hksbet kapten76 heylink garuda76 heylink pondok88 heylink timpondok88 heylink mpoxo rawit303 viral asiaklub viral macauklub viral garuda76 viral pondok88 ASLI777 sakura76 baru rtp mpoxo

Flashline-16 Commander’s Report 05-07-2024

 In Commander Report

Commander Report and personal observations

July 5, 2024

Since our landing on 2 July, the weather has been a significant challenge, with storms, wind, and rain. Today, we had to postpone a long expedition due to adverse weather forecasts. However, we continually learn the importance of adaptability, even when our plans are disrupted. This adaptability, while frustrating at times, is a testament to our team’s resilience and ability to redirect our focus.

So, we are fully dedicated to indoor tasks. High-fidelity habitats like FMARS are not used year-round for several reasons. We are reorganizing the entire Hab from scratch, along with a few extra maintenance tasks, to provide future crews with inventory and information about everything here. It is incredible to realize that although we planned tasks ahead of time and are working full-time on them, there is still a lot of work to do. These activities will become very common and incredibly challenging on a real Mars mission, more so than expected.

Looking at everything here, I started wondering about the levels of redundancy for resupply and items in deep space missions. One of the most common questions in mission preparation is, “Is this item already there? How many shall we bring on the mission?” Redundancy varies across crews because the mission objectives vary, although operational priorities (such as safety, science, and simulation) might be shared. Often, mission preparation does not involve previous crews, so it is hard to transfer crew knowledge and needs from one crew to another. Reports cover just part of the lessons learned and might not be enough to capture the cultural habits of the crew. 

As of now, it is very difficult to aim for sustainability in human exploration of space and in analogue missions. Items at the Hab have been brought over the years since its establishment in 1998 and are useful for understanding the habits or solutions to problems faced by previous crews. As with any “space” payload, we carefully consider each item before discarding it, as it could be useful to future crews. It is not a written rule, but any activity in most analogue missions, especially those under my leadership, accounts for what we could leave to future crews to help them live on Mars. However, it is a shame that most hardware is not recyclable or compatible across different items but rather unique pieces. This is not news in terrestrial society, but on Mars and future missions, sustainability and compatibility across hardware might make a huge difference in crew activities.

Food waste is a hot topic across crews. I grew up with the habit of not wasting food, eating what was available, and considering myself fortunate to have multiple meals every day. It is common for previous crews to leave leftovers, like an open cereal box, for the incoming crew. In remote habitats, like FMARS, where crew rotation may be annual, there is a risk of wasting more than in other analogue missions. We are eating food we brought ourselves and found in the Hab, including some expired food if preserved properly according to our criteria. It is not just a choice of reducing waste; we are aware that, in the worst scenario, our stay here might get longer if the plane cannot land.

Analogue missions teach several lessons that could benefit terrestrial society in many ways. Although the scientific community is slowly realizing their importance for space research, I strongly believe that their value is underestimated in achieving sustainability on Earth.

I thank my crew and The Mars Society for allowing me to run a mission that aligns with my personal values.

Ad Astra.

Crew Commander

Ilaria Cinelli PhD FAsMA